Mortal Pantheon

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Daghda Ara

The mother of the gods. She gave birth to all other gods now watching over Ourborros. Originally, her name was Ara and she was the consort of Daghda, the chieftain of heaven and father to the other gods. Dagda was killed during the Genesis War. As a dutiful wife, Ara took up her fallen husband’s mantle and name and became the new leader of heaven. Dagda holds dominion over the weather. Her displeasure can be felt in cold winds, long droughts or deadly storms. When she is pleased she grants bountiful harvests. The passage of the seasons also belongs to her portfolio and she controls these with a magical harp that only she can play.


Twin brother to Hafgan and Daghda’s firstborn by a few minutes. As the oldest son, Arawn was given first pick between dominion over the living or the dead. Arawn chose the living, leaving his younger twin mastery over the afterlife. This caused a rift between the two brothers that has kept the two apart ever since. Arawn oversees the natural course of life, starting at childbirth and ending in a natural death. 



Younger twin brother of Arawn, born several minutes later. Hafgan never forgave his brother for stealing away his preferred domain of life but has taken to his task of overseeing the dead with vigor. Hafgan is nothing if not dutiful. He makes sure the dead reach the afterlife they deserve. There is no bartering with the god of death and all pleading falls on deaf ears. His duty has made Hafgan a stern and cold god, nothing like the lighthearted and kind deity he once was. 


Third child of Daghda.  Master of the sun. He is said to be the wielder of Solis, the blade of light, the ancestral weapon of his father. He is tasked by guarding the skies and keeping darkness at bay. Belenus leaves his post each night to visit the world. On Ourborros he enjoys food, drink and companionship before returning to his duties refreshed. As he leaves the heavens, he takes Solis with him and without the sword’s flame the sky grows dark and night arrives.



Known as the unmovable rock and the charging avalanche, Dunatis can display both unflinching calmness and furious rage. He is unwavering in his devotion to his ideals of family and protection. Born fourth, after Belenus, he took it upon himself to care for and protect his younger brothers and sisters while they grew up. Legends speak of how he raised his younger siblings in a mountain fortress somewhere on Ourborros. Clerics and scholars have spent ages looking, but have not found it yet. When wronged or if those under his protection are threatened, Dunatis’ calm demeanor changes in to one of pure divine fury


The lone god, tree lord or beast lord. Silvanus is the quintessential god of nature. He dislikes mortals for their lack of respect for nature and its inhabitants. He often takes the form of an elf or a fey creature even though he has no direct relation to these creatures. Silvanus often roams the deep wilds by himself. He dislikes the presence of most of the other gods except for Mannan Mac Lir and Brigantia. He 



Oldest daughter of Daghda and the fifth child of the mother goddess. She became the goddess of medicine and healing after studying under and surpassing her older brothers Arawn, Hafgan and Silvanus. Originally the goddess of the sea and all its creatures, she rejected this dominion because of her love for a human follower of Arawn. Born with a terrible debilitating disease, he was one of Arawns most respected clerics. Dianecht fell in love with this man and devoted herself to finding a cure for his illness. Told by her brothers the disease could not be cured, she none the less persisted. Her studies granted her the dominion of the healing arts, allowing her to save her love, who became her first cleric and high priest.


The maiden of battle. One of two of Ourborros' war goddesses.  Nuada oversees all wars and battles from the smallest skirmish to the largest siege. She takes no sides and welcomes all fallen warriors in to her ranks. She grants tactical inspiration when her favor is granted and wrecks the most carefully thought out plan when offended. She was the teacher of Morrigan and although she succeeded in turning her sister into a deadly warrior, she failed to see the bloodlust in her eyes. Nuada sees this as her greatest failure. Nuada is a careful deity, taking her time and planning every move at least three steps ahead. She dislikes rash actions or spontaneous outbursts. She believes war and battles should be fought, not with the heart, but with a clear mind.



Younger sister of Nuada, who trained her to become one of the most fiercest warriors. All know and fear Morrigan, the scourge of the battlefield. She delights in the pain, blood and slaughter battle brings. It is said she often hovers far above as a carrion bird, enjoying the spectacle of the fight and waiting for a chance to feast on the fallen remains. As a goddess she often appears as a beautiful woman covered in the blood of the fallen, accompanied by one or more ravens and carrying two scimitars. Morrigan has a ravenous appetite in all things and her mood is impossible to predict. When she appears she is just as likely to start a night of debauchery as slaughter all those present.


Mostly depicted as a blacksmith, Goibnu often takes the form of a dwarf as he has grown fond of the race. He delights in meticulously crafting more and more incredible wonders. He loves order and abhors chaos for nothing lasting can be created in chaos. Goibnu fears the powers of destruction and therefor lives a sheltered life within his workshop inside of Dunatis’ fortress. He mourns whenever one of his creations is lost. He once petitioned Daghda to be allowed to create a race of automatons but was denied his request because she feared he could not bear to see them die.



One of the first deities to take a permanent and active interest in the mortal races. Lugh has always urged them onward, sometimes for the best, sometimes with dire consequences. Lugh delights in the discovery of secrets and the unveiling of hidden things. He is always pushing towards the horizon and his followers say he is the only god that has been literally everywhere. While Goibnu is the patron of smiths and craftsmen, Lugh is the patron of traders, shop- and innkeepers. He views commerce as the only true sign of civilization. In his eyes it opens up new paths to broaden his followers’ horizons. Lugh also encourages inventive approaches in dealing with others. Those tricked in paying too much or accepting too little have only themselves to blame. In Lugh’s eyes, it is all part of the game.


Where Lugh delights in uncovering hidden things, Oghma only wants to catalogue all that is. Oghma cares little for personal knowledge. He believes all things known should be recorded so nothing is ever lost. He fears the end of the word in which all of creation would be lost and gone forever. To prevent this he took it upon himself to catalogue all of creation. For millennia he has been meticulously keeping records on all that happened. His divine library contains all knowledge and every secret to this day. By order of Daghda, none but Oghma may enter this library and Oghma needs to ask for permission before revealing certain information. Several gods and powerful mortals have sought entrance in to the halls of Oghma. All have failed and have been severely punished by Daghda. 



The youngest daughter of Daghda. She was given the dominion over rivers and livestock and can often be found in the tutelage of her older siblings Silvanus and Lugh who are each trying hard to influence her in to joining their side in their view of mortals. So far she has displayed a weak spot for mortals and easily and often grants them boons in the form of traveling salmon or unexpected births among the herds. Over fishing or cruel cattle owners can ruffle her feathers however and she displays her displeasure by causing malformed births among the cattle. A misshapen lamb or calf is often followed by a short ceremony and sacrifice to Brigantia to ease her mood


Mannan Mac Lir

Ever changing, beautiful and dangerous, these are all terms describing Mannan Mac Lir. He became the god of the sea after Dianecht turned down the role. Mannan Mac Lir takes on many forms, both male and female, but all are hauntingly beautiful. He is obsessed with beauty, attraction and outward appearance. He often travels to Ourborros to seduce sailors, fishermen or even aquatic beasts. He has spawned many half breed races and aquatic monsters as a result. His temperament is as famous as his beauty. When he loves, he loves with all his heart and when he is angry, his hate knows no bounds. He cares for the sea and its inhabitants, but has grown ever more frustrated with land dwellers as they continue to fish and use his waters to travel. Those sailors who ask his permission to pass through his domain will receive his blessing. Forgetting to do so spells certain doom for the voyage.

Matt Mattonwy

Matt Mattonwy is the only god who is not originally part of the pantheon and who is not a child of Daghda. Matt Mattonwy was once the magelord of Matt Sadom, a great city in the west, ruled by mages. He was the first mortal to ever learn the gods’ greatest secret, the Magic of Sealing. With it he locked away the original god of magic, Edon, and stole his power and place as the god of magic. Even as a mortal, Matt Mattonwy cared only about gathering more power. As a god, he has not changed. He constantly searches for lost power and hidden secrets. Matt Mattonwy jealously guards his secrets, fearing some mortal would do to him what he did to his predecessor. He has fallen for Brigantia and actively tries to court her, hoping this relationship could endear him to the other gods. In truth, it is having the opposite effect as the other gods fear for their naïve sister.. 

Other gods



The original god of magic. Edon was one of Daghda's most promising children. He received visions on the future and tried his best to guide his brothers and sisters through the ages. It was Edon who managed to seal away Ourborros after the destruction of Am'Saor. Eventually Edon foresaw his own fate and prepared as best he could. Who knows how many dormant schemes and plans lay waiting for the right event to activate them?



Father of the gods and husband to Ara. Daghda was the most powerful god to survive the destruction of the first world. Daghda was a fierce warrior and brilliant tactician but also a skilled negotiator and diplomat. He guided his family in the creation of their current home and lead them in their war against the Elder Fey and Umberlords. Eventually he was betrayed by Dullahan and Picaro during a duel and was killed. His wife took his name and power and continued leading the gods in his stead.



The original Daghda's shield bearer. Talan was a cunning warrior who had dominion over the sky and the winds. He was a lesser god, having been born as a mortal on Am'Saor. He received his celestial status as a reward for serving Daghda during the war with Ourborros. Talan perished during the first years of the Genesis War. Trying to impress Daghda he tried to fight the fey general Meraedo on his own and was killed.


The end, the devourer, the star gobbler, ... Ourborros has many names among the gods and none among mortals. No mortal alive knows the whole truth about Ourborros and Am'Saor, for the gods know they have every reason to be ashamed. 

Ourborros was once a peaceful god. Brother to the original Daghda, he was a god of wisdom and restraint. The others gods trusted him enough to grant him the powers of Aro, lord of destruction, once they stole them from their original owner. However, after a few centuries they decided to lock away Ourborros out of jealousy and paranoia. Left alone for ages Ourborros grew mad. Eventually he broke free and turned on those that had betrayed him. 


The first world was lost because of Ourborros' escape. Edon managed to seal him away once more and the gods decided to name the new world after their greatest mistake.